Four passes, four modes
The same manuscript, four ways of working on it. Compose puts the words down; Redraft, Revise and Polish each open the tools that pass needs and put the rest away.
The chapter list
Parts, chapters and scenes in the order the book reads. Drag to reorder; the manuscript follows.
The focus editor
Compose hides everything but the chapter you are in. The codex, the plan and the desk are one key away and otherwise out of sight.
Four passes
The same manuscript, four ways of working on it. Compose puts the words down; Redraft, Revise and Polish each open the tools that pass needs and put the rest away.
Reading from
The draft you are redrafting against, whole and scrollable. Pull a line across as it stands, or leave it behind: the old draft is never altered.
Writing into
The new draft, starting empty. Scene by scene you rewrite rather than edit, and both versions are kept, so a second draft never costs you the first.
Continue writing
Every chapter in order, with the one you left open ready to carry on. Picking the thread back up takes one click.
The writing goal
The book opens on where it stands: the target you set, the words against it, and how much of a draft that is.
The book's shape
Recent sessions as bars, and word counts chapter by chapter. A thin chapter shows here long before a reader finds it.
Ages and calendars
Your world's own calendars and ages, not the Gregorian ones. Dates in the manuscript resolve against them.
An event
One event: when, where, who was there, and the scenes that show it. Move it and its scenes keep their links.
The range
Zoom from a dynasty to an afternoon. The ruler keeps the scale readable at every level.
One character's thread
An arc is a promise and its payoff, with the beats between. Each thread is drawn as the shape it makes across the acts.
A beat
One turn of the arc, placed where it lands in the book. Unplaced beats sit in the margin until they have a scene.
The arc, summarised
What the arc is for, stated plainly: the throughline, the wound underneath it, the need it answers, and what the character becomes.
A place, on the map
A location with its own page behind the pin: lore, geography, the people tied to it and the scenes set there.
Layers and markers
Everything on the map is a layer you can switch off — markers, regions, routes — so one map serves the whole book.
Draw your own world
Drop a pin, draw a border, name a sea. The map is yours to make, and the entries hang off it.